Physical AI and Swarms of Flying Light Specks
Shahram Ghandeharizadeh

Abstract
The next frontier of human-computer and human-human communication and interaction is moving beyond the constraints of two-dimensional screens and head-mounted displays. We propose a physical manifestation of spatial computing driven by Flying Light Specks, FLSs. It is an instance of Physical AI that materializes graphics and animations visible to the naked eye and supports bare-hand interactions. An FLS is a voxel-like entity that possesses mass, emits light, and generates thrust. A swarm of FLSs enable dynamic three-dimensional structures with behavior. This presentation outlines the core architectural challenges of swarms, including decentralized localization, spatial coordination, and the emerging need for social physics in human-swarm interaction, laying the groundwork for immersive holodeck-scale systems. A safe holodeck technology promises to transform fundamental human experiences, reshaping how we work, socialize, learn, manage our health, engage in physical activities, and perceive both physical and virtual worlds around us.
Bio
Shahram Ghandeharizadeh has been on the faculty of the USC Computer Science Department since 1990. In the mid 1990s when VHS and BETA tapes were dominant, his research group designed and implemented Mitra, the first streaming software system with the ability to scale to thousands of nodes (licensed by Panasonic). He has contributed to several pioneering systems, earning him the prestigious ACM Software System Award in 2008. FLSs are the latest addition to his body of work, supported by two NSF grants. He is actively cultivating a collaborative community to advance the development and realization of Dronevision and Holodeck systems.